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Love Domain Subclass (Homebrew)
(Note: this is my first homebrew subclass, and not play tested! I just got really mad one week about how WotC treats religion and woke up from a fugue state with a google doc titled The Sex Domain. Enjoy.)
Gods with the Love domain are concerned with both the physical and emotional aspects of love. They are often considered weak and unbefitting of adventurers, but even the most merciful of these gods and goddesses have a wicked streak. Should they be slighted by insult, jealousy, or rejection, no force on heaven or earth could stop their wrath. Most pantheons already have gods dedicated solely to love – such as Aphrodite, Freya, Isis, Sune, Arawai, and Yondalla – but gods of life, light, and even war can be connected to this domain.
Domain spells:
(Cleric level – spell)
1st – charm person, snare
3rd – crown of madness, enthrall
5th – bestow curse, hypnotic pattern
7th – compulsion, evard’s black tentacles
9th – danse macabre, geas
BONUS PROFICIENCY
When you choose this domain at first level, you gain proficiency in either deception or persuasion if you don’t already have it. You also gain proficiency with the longbow, short bow, and all crossbows.
FERTILITY RITE
As the worshiper of a god of love and fertility, your sect is very lenient with their marriage laws. Starting at 1st level, when you cast the Ceremony spell and perform the Wedding rite, you can target a person who is already married as long as you are not marrying them to an established spouse. Additionally, once a year you can renew the rite for a party that has already undergone the ritual.
CHANNEL DIVINITY: BEGUILING BARGAIN
Starting at 2nd level, you can use your Channel Divinity feature to temporarily grant the appearance of divine beauty. Touch a creature. For the next ten minutes, or until you lose concentration, they have advantage on Charisma (Persuasion) checks on all creatures who can see them, other than you.
GET THEE TO A NUNNERY
Your compassion increases the range of your healing spells. At 6th level, when you heal a creature with a cleric spell, you can choose a second creature within range and heal them for half the hit points restored by the original spell (minimum of 1).
DIVINE STRIKE
Starting at 8th level, you can imbue your weapon with divine power. When you make a weapon attack, add 1d8 radiant damage to the total. At 14th level, this damage increases to 2d8 damage.
FIGHT FOR THE FAIREST
At 17th level, you can create a cloud of lust that distracts your foes. As an action, you can grant irresistible beauty to a creature within 30 feet of you that you can see. All enemy creatures within 30 feet of them must make a Wisdom saving throw against your cleric spell DC. On a fail, at the start of its next turn the charmed creature must use its entire movement to reach the spell’s target, using the dash action if necessary, and can take no other action that turn. The effect ends when you or a charmed creature takes damage, such as from the spell’s target or from an attack of opportunity, or at the start of your next turn.
the worst thing in the world is doing things. the second worst thing in the world is not doing things. how has no one ever come up with a solution for this
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